Abilities
|
Talents |
Skills |
Knowledges |
Lore |
|---|---|---|---|
|
Alertness (Alacritas) |
Animal Ken (Rector Bestiae) |
Academics+X (Schola) |
|
|
Athletics (Athleta) |
Archery (Sagittariorum) |
Bueracracy (Gubernatio) |
|
|
Brawl (Pugnare) |
CraftsX (Artifex) |
Chirurgy* (Chirurgia) |
|
|
Empathy (Misericordia) |
Etiquette+X (Civilitas) |
Finance+ (Res Nummaria) |
|
|
Expression (Eloquentia) |
Herbalism (Herbae) |
Investigation (Investigatio) |
|
|
Intimidation (Minae) |
MeleeX (Arma) |
Law* (Lex) |
|
|
Larceny (Furtum) |
MusicX (Musicus) |
Linguistics (Lingua) |
|
|
Leadership (Ductus) |
Performance (Oratio) |
Natural Phil.*X (Rerum Natura) |
|
|
Streetwise (Sagacitas) |
Ride (Equitare) |
Occult*X (Mysteria) |
|
|
Subterfuge (Perfidia) |
Stealth (Clandestinus) |
Philosophy* (Philosophia) |
|
|
|
Survival (Silvicultrix) |
Politics+ (Res Publica) |
|
In the above chart, "*" indicates an ability that can't be raised above 0 without a special merit or flaw. "+" indicates an ability that can't be raised above 1 without a special merit or flaw. When an ability has these restrictions we say it is "Limited to 0" or "Limited to 1".
"X" indicates an ability that must be specialized. Ability specialization simply dictates which areas a character cannot use his or her ability in without penalty. If a character is trying to work outside his or her specialty the ability score is reduced by 2, to a minimum of 0. If the score is reduced to 0, apply the standard rules for attempting an untrained activity. When a character acquires a new specialization, generally by acquiring a new Occupational merit or flaw, they can immediately apply their full ability score to that specialization as well as the old specialization. So a soldier with Melee (Gladius) 3 who spends enough time in a Legion now has Melee (Gladius, Javelin) 3. The designation "(All)" means that a character can use his or her ability fully, no matter the context.
I'm only writing full descriptions for Abilities that cannot be found in the cannon, or have changed significantly.
Academics
Limited to 1
Specialized: Literature, History, Fine Art
"Sing, goddess, the wrath of Achilles Peleus' son, the ruinous wrath
that brought on the Achaians woes innumerable, and hurled down into
Hades many strong souls of heroes, and gave their bodies to be a prey
to dogs and all winged fowls; and so the counsel of Zeus wrought out
its accomplishment from the day when first strife parted Atreides king
of men and noble Achilles."
--The Illiad, Homer--
Academics is the study of the “humanities” in general. This covers
knowledge of literature, history, and the appreciation of fine art
(which is a less important field in this time). Literature covers the
epic poetry of Homer and Vergil as well as the modern prose works of the
satirists. A historian would also be familiar with the epic poems, for
their historical value, and would also know the works of the
chroniclers of history such as Polybius and Caesar. A student of fine
art would be familiar with the works of the great sculptors, musicians,
painters and mosaisists. Unlike the cannon version, this does not cover
Philosophy, which is a separate knowledge nor math, which falls under
Natural Philosophy.
O Dabbler: You know the first line of the Iliad.
OO Student: You can describe the major battles of Hanibul.
OOO Learned: You have memorized several great works.
OOOO Scholar: You can write original works of history or literature.
OOOOO Savant: Your works will stand the test of time.
Alertness
Same as cannon. Also serves as Dodge when attacked by ranged weapons.
Brawl
Same as cannon. Also serves as Dodge when fighting with your hands.
Chirurgy
Limited to 0
"There are two views of bandaging: that which regards it while
doing, and that which regards it when done. It should be done quickly,
without pain, with ease, and with elegance; quickly, by despatching the
without pain, by being readily done; with ease, by being prepared for
everything; and with elegance, so that it may be agreeable to the
sight. By what mode of training these accomplishments are to be
acquired has been stated. When done, it should fit well and neatly; it
is neatly done when with judgment, and when it is equal and unequal,
according as the parts are equal or unequal. The forms of it (the
bandage?) are the simple, the slightly winding (called ascia), the
sloping (sima), the monoculus, the rhombus, and the semi-rhombus. The
form of bandage should be suitable to the form and the affection of the
part to which it is applied."
--On Surgery, Hippocrates--
Serves as cannon's Medicine. This knowledge covers everything from
surgery to dentistry to treating illness. This knowledge can be aided
by Herbalism, but Herbalism cannot be a substitute, except in things
like first aid.
O Dabbler: You can bandage a wound and remove a tooth.
OO Student: You have some hope of curing someone of a disease.
OOO Learned: You can perform an amputation, and your patient may even
live.
OOOO Scholar: People have learned to come to you before asking the gods
for help.
OOOOO Savant: You could be trusted with the Emperor's health.
[City] Lore
Octavia dashed through the narrow streets, the howls of
Oregetorix’s hunting pack seeming to come from all directions. She
needed somewhere to hide, somewhere they couldn’t track her scent, and
somewhere she could get to soon. Very soon – she mentally revised her
estimate as she skidded in the mud, losing a precious few seconds. If
she could only survive for two days, she could throw herself on the
mercy of the legatus who would be arriving soon, and whose ‘little
favor’ had gotten her into this mess in the first place.
Dark buildings loomed ahead. She’d made it! The stench of piss and
rotting flesh filled the air around the tannery. It would be impossible
for the dogs to track her: now she only had to get out of sight.
This ability covers both familiarity with the physical and social
climate of a given city. With this knowledge, you can find your way
around a given city as well as navigate its social waters with at least
some sense of direction. While it does not include deep secrets of the
city, it can give a political overview, an idea of where criminals
might hang out, what Kindred live in the city, or anything else related
to how the city functions on a night-to-night basis.
O Dabbler: You can find major landmarks without a map.
OO Student: You rarely get lost.
OOO Learned: You can easily pass for a local.
OOOO Scholar: Even subtle changes in the city come to your attention
quickly.
OOOOO Savant: You can play the city like an instrument.
Possessed by: Locals, Scholars, Historians, Underworld.
Specialties: History, Geography, Politics, Crime, Law, Kindred, Customs.
Clan Lore
“Ulrike was my sire, you half-sprouted half-wit,” growled
the tall woman. Deliberately, she reached back and began to loosen her
hair from its elaborate braids. Septimus swallowed hard: no outlander
Skadi would never take down their hair in front of anyone they meant to
leave alive, and he had no illusions about how long his knife would
protect him against her raking claws. He had to talk his way out of
this, and fast.
“Wait!” He cursed himself silently for the tremble terror put in
his voice. “Ulrike herself told me about it when we shared fire and the
hunt.” And if this worked, Lorelei would hardly dare to attack someone
her sire had placed under the three-fold protection of blood, flame and
story.
Lorelei sneered, but her hands stopped their busy movement in her
hair. “You spoke with my sire?”
Septimus suppressed a hysterical laugh of relief. He’d gotten her
to admit it was possible; now he just had to prove it.
This ability covers familiarity with the workings of one of the
fourteen great families of Kindred – the clans. It includes knowledge
of social mores, who is important within the clan, clan culture,
legends, lore and the like. It can be used to gain knowledge about
another clan, or to know how to behave in order to gain status in one’s
own.
O Dabbler: You know not to insult an Assamite’s sire or a Ventrue’s
mother – or is it the other way around?
OO Student: You can avoid social mistakes at clan gatherings.
OOO Learned: You could pass for a member of the clan.
OOOO Scholar: Not only do you know the clan has secrets, you even know
what some of them are.
OOOOO Savant: No one would believe you aren’t a friend of the clan
founders.
Possessed by: Clan Members, Scholars, Wanna-bes, Adopted Childer.
Specialties: Culture, Legends and Lore, History, Gossip, Gatherings,
Power Structure, Secrets, Who’s Who.
Crafts
Specialized: Sculpture, Mozaics, Painting, Pottery, Cobbling, Cooping,
Carpentry, Stonework, Sculpture
This is mostly the same as cannon. The “you can even create lasting
works of art with this Skill” is emphasised in the Gloria Mundi system.
Creating a marble bust worthy of the ages might require both a
Perception + Empathy roll and a Dexterity + Crafts (Sculpture) roll.
Etiquette
Limited to 1
Specialized: Roman, Gaulic, Greek, Egyptian, Numidian, Persian, German,
Carthegenian
This is mostly the same as cannon. The real difference is in
specializations. Instead of covering situations where Etiquette is
used, they cover differences in cultural Etiquette. Because of the vast
differences in culture from one area to another few characters will
know multiple Specializations unless they are well traveled. It should
also be noted that Etiquette represents dealing with those who are well
cultured. There is a seperate set of rules and customs for the lower
class, simulated by Streetwise.
Expression
Same as cannon. Note this covers personal and small group interactions
as well as poetry and prose writing. It does not cover public speaking
or dramatic performance, those are covered by Performance.
Finance
Limited to 1
Same as cannon.
Herbalism
Same as cannon. Can be used to create short term pain killers and the
like, only useful on mortals of course. Poisons and soporiphics can also
be created.
Larceny
Mostly the same as cannon. This covers actual theiving, not social
interaction, which is covered by Streetwise. This is similar to the
modern day Security, with some additions. So one can cut purses, pick
locks, and the like, if one is feeling nasty. The defensive uses of
Security also apply to Larceny, so choosing the right locks, and making
sure the doors and shutters are of stout material fall under this
Ability.
Law
Limited to 0
Same as cannon.
Linguistics
Mostly the same as cannon. The number of languages a character knows is
a bit different though. The number of additional languages is equal to
2 raised to the number of dots the character has in this ability, minus
one. In other words, languages = 2 ^ (dots – 1).
Melee
Specialized: Gladius and Shield, Mounted Spear, Javelin, Broadsword,
Axe, Spear and Sheild
Same as cannon. Note that the javelin and other thrown weapons fall
under this school. Also serves as Dodge when fighting with a weapon.
Music
Specialized: Lyre, Flute, Song, Dance
Mostly the same as cannon. The ability to play a musical instrument, to
sing, or to dance. This does not cover the ability to create original
works of music, that is covered in Expression.
Natural
Philosophy
"A prime number is that which is measured by a unit alone.
Numbers relatively prime are those which are measured by a unit
alone as a common measure.
A composite number is that which is measured by some number.
Numbers relatively composite are those which are measured by some
number as a common measure."
--Elements, Euclid--
Limited to 1
Specialized: Math, Geometry, Astronomy, Biology, Elementalism
Serves as cannon's Science. This covers knowledge of how the natural
world works. Of course, there are a lot of incorrect ideas floating
around, like vitalism and geocentrism, but nobody knows that, nor will
anyone know that for 1500 years. Players should use this skill to
simulate the knowledge of period science, not as an excuse to “invent”
modern science in a Roman setting. Storytellers should enforce that
strictly.
O Dabbler: You have read the fundamental works of you field.
OO Student: You can bisect an angle or describe the positions of the
planets.
OOO Learned: You can take on students in your area of expertise.
OOOO Scholar: You are ready to tackle the difficult questions of your
field, such as trisecting an angle.
OOOOO Savant: You can make a discovery for the ages, like a
mathematical codification of the crystal spheres.
Occult
Limited to 0
Specialized: Mithraeic, Issic, Shades, Magic, Spirits, State Gods
Same as cannon. If a Discipline roll involves Occult, specialization
may be ignored, it is assumed that a character understands the
Discipline use in the same way they understand Occult. Occult covers
the practical applications of mystical knowledge. Someone with the
Occult Ability might know the gestures and incantations their mythic
tradition uses to summon spirits. Of course, without an actual
supernatural ability their knowledge can't be effectively used. Also,
each Occult specialization belives it knows more about the Occult than
it actually does. So some one with Occult (Issic) would have a lot more
skill in summoning spirits than someone with Occult (Mithreaic), even
though the Occult (Mithreaic) character might know plenty of
incantations and gestures. They are just not effective incantations and
gestures. Occult differs from the Lore abilities in that Occult is
knowledge of how to interact with the supernatural, while Lores are
knowledge of the practices and beliefs of the different religions and
cults.
Performance
"Friends, Romans,
countrymen, lend me your ears;
I come to bury Caesar, not to praise him.
The evil that men do lives after them;
The good is oft interred with their bones;
So let it be with Caesar. The noble Brutus
Hath told you Caesar was ambitious:
If it were so, it was a grievous fault,
And grievously hath Caesar answer'd it.
Here, under leave of Brutus and the rest --
For Brutus is an honourable man;"
--Julius Caesar, Shakespear--
Completely different from cannon. The only reason we kept the name was
because Performance is used by a number of Disciplines. Performance
represents playing to a crowd. So acting, oratory, and debate are all
covered by Performance, but singing and dancing are not. Performance
differs from Expression in that it covers crowds rather than one on one
situations.
O Novice: You can deliver a short speech.
OO Practiced: You draw small crowds when you speak in the Forum.
OOO Competant: You can inflame a crowd to riot given the proper cause.
OOOO Expert: You can hold your own in Senatorial debate.
OOOOO Master: “Friends, Romans, countrymen, lend me your ears!” was
your line.
Possessed by: Politicians, Generals, Scholars, Philosophers.
Philosophy
Limited to 0
"And now look again, and see what will naturally follow if the
prisoners are released and disabused of their error. At first, when any
of them is liberated and compelled suddenly to stand up and turn his
neck round and walk and look toward the light, he will suffer sharp
pains; the glare will distress him, and he will be unable to see the
realities of which in his former state he had seen the shadows; and
then conceive someone saying to him, that what he saw before was an
illusion, but that now, when he is approaching nearer to being and his
eye is turned toward more real existence, he has a clearer vision -
what will be his reply? And you may further imagine that his instructor
is pointing to the objects as they pass and requiring him to name them
- will he not be perplexed? Will he not fancy that the shadows which he
formerly saw are truer than the objects which are now shown to him?"
--Republic, Plato--
Serves as parts of both cannon's Enigmas and Academics. Philosophy is
both the knowledge of the great works of philosophers who have come
before, and the ability to answer seemingly intractable questions
yourself. For how could one answer meaningful questions without the
wisdom of those who have gone before? And what use is wisdom without
the skill to apply it?
O Dabbler: You've read Plato and understand some of it.
OO Student: You can explain several of Socrates' points in depth.
OOO Learned: You are entirely familiar with the great Greek and Roman
philosophers.
OOOO Scholar: Other philosophers look to you for wisdom.
OOOOO Savant: You begin to see small flaws in the great works.
Politics
Limited to 1
Mostly the same as cannon. This covers both the fundamentals of how
governments work, as discussed by many philosphers, and the details of
what is currently going on politically. Someone skilled with this
abilty can find parallels between his or her observations of the
current political situation and the wittings of the philosophers, and
use those parallels to their advantage.
[Province] Lore
Rufus smiled and shook his head. “No, Magistrate, I’m afraid
your suggestion for Arelate is unacceptable. The trade routes that pass
through there are extremely valuable to both of us, and I would hate to
put them at risk.”
The magistrate leaned forward with a look of irritation. “Risk?” he
growled. “Tertullius has been a faithful servant for thirty years. Or
are you suggesting he’s incompetent to do the job?”
“Not at all,” Rufus bowed his head slightly, as if acknowledging a
point. “Then I am certain that his recent visits to certain inhabitants
of Narbo must be at your express command. I hope you will permit me to
retract any doubts I may have expressed about this arrangement.”
The magistrate narrowed his eyes. “On second thought, perhaps I
should speak to Tertullius and be certain he is … ready … for such an
honor. You are dismissed.”
As the angry magistrate prepared for an internal investigation,
Rufus turned for the door and chuckled inwardly. His continued hold on
the rich trade of Arelate was secure.
This ability covers familiarity with the physical, political and social
situation in an entire province. This knowledge includes some knowledge
of province geography, trade routes, major cities and their political
relationships, and the larger power structure of Kindred in the area.
It includes basic knowledge of the major players in each city within
the province, though not in as great detail as City Lore might provide.
O Dabbler: You can name the major cities of the province and explain
why they’re important.
OO Student: You can name most of the power players in the province’s
cities.
OOO Learned: You can easily pass for a native of the province.
OOOO Scholar: You are fluent in provincial political and economic
issues.
OOOOO Savant: The provincial magistrates come to you for advice.
Possessed by: Legionnaires, Magistrates, Scholars, Travelers.
Specialties: History, Geography, Politics, Military, Law, Kindred,
Trade.
Ride
Same as cannon. When in mounted combat roll the lesser of your Ride and
weapon skill.
[Specific
Religion] Lore
Limited to 0
Marcus peered around the rough stone corner of the tunnel and
into the cave. Near the front of the room, a naked man in a lion’s mask
danced atop a rough stone altar. By his side, a solemn gray-cloaked
attendant held a torch that the dancer periodically plunged his hands
into for a brief moment; the smell of roasted flesh hung over the rest
of what appeared to be an impressive orgy.
He turned back to the legionnaires crouching in the tunnel behind
him. “All right, men. Take as many of them as you can into custody. And
ignore that fool dancing on the altar – the real ring-leader is the one
with the torch. A hundred sesterces for the man who brings his head to
me.”
Eager grins appeared on the legionnaires’ faces, and the muted rasp
of gladii being drawn filled the tunnel. Marcus nodded, and with a howl
the men charged into the disordered ranks of the enemy.
This ability covers knowledge of one particular religious cult within
the Empire; it can also cover non-State religions such as
Zoroastrianism, Judaism and Christianity (which, within the borders of
the Empire, definitely qualify as cults). Like Clan Lore, it must be
taken separately for each Cult one wishes to gain knowledge of. One
could use this ability to manipulate a follower of the cult, pass as a
follower oneself, or simply understand the internal workings of the
group. However, this does not cover any occult abilities the cult may
or may not possess.
O Dabbler: “Jews? I’ve heard of them.”
OO Student: You know not to ask a Christian about his last sacrifice to
Augustus.
OOO Learned: You could pass for a cult member.
OOOO Scholar: You could write a book on the differences between
Mithraism and the Unconquered Sun.
OOOOO Savant: When you speak, you redefine cult canon.
Possessed by: Cult Members, Inquisitors, Priests.
Specialties: Rituals, Sacrifices, Power Structure, Specific
Gods/Goddesses, Influence, Beliefs, Gatherings.
State Religion
Lore
Limited to 0
The black sheep was led to the front of the crowd, pulling back
slightly against the rope almost as if it knew what was coming. As a
hush fell over the assembled legion, the hooded priest pulled the
animal against the rough wood of the altar, brandishing his knife and
crying out the invocation to Mars three times. Wallach stiffened as the
blood gushed from the animal’s throat, its rich scent carrying even to
where he crouched at the edge of the forest, but he couldn’t afford to
be distracted now. He released the raven from his right hand and
watched as it circled three times over the heads of the troops, a sure
sign of ill-omen.
His plant in the crowd glanced briefly up at the agreed signal and
then stepped forward. “What have you done? That is no ram – you have
sacrificed a black ewe, and should we battle now, surely it will be
death at our shoulder instead of victory! All know that a black ewe
summons only Hades! We must not fight!”
Two legionnaires pinned the speaker as the horrified priest turned
back to the altar. A wail went up from the front of the crowd as
Wallach slipped away through the woods. Switching the sacrificial
animals had worked even better than he had hoped. The Romans would not
fight in the coming day, and by tomorrow’s dawn his tribe would be in
place to smash them.
Sometimes, he thought, it’s useful to know your enemy.
This ability covers knowledge of the Roman state religion, which is
extremely socially important. While it does not grant any occult
ability, you could certainly interpret omens, cast convincing
divinations or pass as a priest using this knowledge. It covers knowing
who and what is important in the religion, how the internal mechanism
of the religious bureaucracy works, and the social implications of
religious occurrences.
O Dabbler : You don’t often forget to appease your lares.
OO Student: You can tell the difference between a flamen and a haruspex
at fifty paces.
OOO Learned: You know which gods to appeal to in what situations, and
how to do it.
OOOO Scholar: Divinations and sacrifices have to get past your rigorous
eye.
OOOOO Savant: You could spot religious impropriety in a Vestal Virgin.
Possessed by: Priests, Faithful People, Patricians.
Specialties: Sacrifice, Omens, Divination, Specific Gods/Goddesses,
Power Structure, Deification, Military, Beliefs.
Stealth
Mostly the same as cannon. Streetwise also covers the social etiquette
of dealing with the lower classes.
Vampire Lore
Flavia pulled the still-struggling Sextus off the limp body
of the merchant. “You idiot,” she hissed. “That was one of the
legatus’s contacts in the city, and now you’ve killed him. Do you have
any idea of what you’re in for?”
His mouth still covered with the man’s blood, but his eyes once
again aware and comprehending, Sextus sank to the floor and covered his
head, as if trying to deny the sight in front of him. “I didn’t mean to
do it,” he moaned. Flavia snorted – they both knew just how effective
that argument would be. “Isn’t there anything I can do? I have to do
something. I have to fix it.”
Flavia smiled. “Oh, is that all you want? You know, if you put some
of your own blood in his mouth, I’ve heard he’ll come back to life.”
Sextus scrambled for the corpse, as if this slim hope would vanish any
second. He bit at his own lip and lowered his head, dripping with sweet
blood, toward the dead man’s mouth. Flavia watched, amused. A
deliberate moment too late, she added, “Of course, he’ll be a vampire
too.”
The dead man’s eyes flickered open as Sextus recoiled in shock. Excellent,she
thought. This would be much harder for Sextus to explain.
This ability covers knowledge of just what the Kindred are all about.
It includes both familiarity with Kindred physiology and abilities as
well as knowledge about the history and legends of Kindred culture. In
order to take full advantage of one’s unique abilities as a vampire,
you must have some ability in this score. See the end of this document
for some specifics of what various levels of Vampire Lore mean in the
practical sense.
O Dabbler: Mmmm, blood tastes good.
OO Student: You have a good practical grasp of the basic abilities of
the Kindred.
OOO Learned: Kindred life is second nature to you.
OOOO Scholar: You know many of the secrets of this dark world.
OOOOO Savant: Advancing the theoretical understanding of vampiric
nature is child’s play to you.
Possessed by: Kindred, Occultists, Hunters.
Specialties: Physiology, History, Legends and Lore, Genealogy, Customs,
Blood, Theology.
Vampire Lore Redux
Your character's Vampire Lore score determines just how much they
know about the basics of being a vampire. This is different from the
White Wolf definition of Vampire Lore, though it does include
information about the myths and legends of Kindred origins.
We strongly recommend all neonate characters to take at least Vampire
Lore 1. Every Kindred is assumed to know how to feed, how to lick the
wounds made by feeding, how to heal themselves, and how to use blood to
fuel stat increases and disciplines - though this may or may not be
conscious knowledge.
Vampire Lore 1:
You know what causes you to Rotschreck and Frenzy. You know about
how much blood you can afford to take from a mortal without killing
them. (Characters without this level of Vampire Lore will have to roll
their Intelligence + Chirurgy every time they feed.) You know
what the Blood Bond is, by terrifying and inaccurate reputation, and you
know that feeding a human your blood creates a ghoul. You know what
Disciplines you have and how to activate them, and you know what clan
you are. You know vague stories about any clans in your region for
which you do not possess Clan Lore.
Vampire Lore 2:
You know what causes aggravated damage. You know how to Embrace
someone. You know that a ghoul can learn Disciplines, and you know how
to keep ghouls fed and at maximum potential. You know that Blood Bond
is initiated through three drinks and what it means to be under one.
You know fairly precisely how much blood you can take from someone and
what effect it will have on them. You know about how much blood you can
hold and have some conception of what a "blood point" is (though
characters who ever use those words will be smacked with the ST stick).
You are familiar with the "Caitiff 8" Disciplines and have heard of the
other disciplines common in your area, though you likely do not know
details of their use; you know about all the clans in your region and
have heard inaccurate rumors about the others. You are aware of the
concept of generation. You are aware of any one myth of Kindred origins
and of the concept of falling to the Beast.
Vampire Lore 3:
You know how much blood you can take from someone to leave them in
any desired state (dazed, injured, comatose, dead). You are aware of
what limits the powers of ghouls (Domitor generation and clan, for
example) and understand how they can be taught and trained. You have
detailed knowledge of the disciplines of all clans in your region, and
have heard rumors of the powers of Kindred outside it. You know what
Diablerie is and how to do it - or perhaps how to avoid it - and some of
the things it can gain you, including generation. You know what
benefits generation bestows. You know quite accurate stories about all
clans, and you may have heard of the existence of bloodlines. You are
familiar with two myths of Kindred origins - player's choice. You are
aware of what causes one to lose Humanity and the consequences thereof.
Vampire Lore 4:
You know how to break a blood bond non-mystically (and are aware
that it can also be broken mystically), and you can heal so-called
"permanent" wounds. You know something about every discipline that
exists in our World of Darkness and are aware of the existence of
alternate powers for existing disciplines. You are aware of the
bloodlines that exist and know something about each of them. You are
extremely familiar with four or more myths of Kindred origins: these
may include White Wolf's myths, original player-generated concepts, or
the myths that the STs have developed specifically for this game. You
have heard of Golconda, though not how one approaches it. You know
about one or more Paths of Enlightenment. PCs may only take this level
of Lore at character creation with a damn good backstory.
Vampire Lore 5:
You can develop alternate discipline powers and know in detail about every
discipline that exists. You are a scholar of Kindred history and are at least
aware of most myths of Kindred origins, as well as knowing something about the
strange cults that have sprung up around some of them. You know what Golconda
is and the three paths toward it. You know of all minor sects of Kindred, though
not in any great detail without the appropriate lore score. You know about all
Paths of Enlightenment. PCs must gain this level of lore in-game.